home *** CD-ROM | disk | FTP | other *** search
/ Champak 62 / Volume 62 - JOGO DISK .iso / Games / poink.swf / scripts / DefineButton2_156 / BUTTONCONDACTION on(release, releaseOutside).as < prev   
Text File  |  2008-03-17  |  4KB  |  108 lines

  1. on(release, releaseOutside){
  2.    var ┬º\x01┬º = 875;
  3.    while(true)
  4.    {
  5.       if(eval("\x01") != 875)
  6.       {
  7.          if(eval("\x01") != 742)
  8.          {
  9.             if(eval("\x01") == 934)
  10.             {
  11.                set("\x01",eval("\x01") - 609);
  12.                break;
  13.             }
  14.             if(eval("\x01") == 622)
  15.             {
  16.                set("\x01",eval("\x01") - 155);
  17.                break;
  18.             }
  19.             if(eval("\x01") != 20)
  20.             {
  21.                if(eval("\x01") == 467)
  22.                {
  23.                   set("\x01",eval("\x01") + 283);
  24.                   ┬º┬ºpush(true);
  25.                   continue;
  26.                }
  27.                if(eval("\x01") == 843)
  28.                {
  29.                   set("\x01",eval("\x01") + 126);
  30.                   if(┬º┬ºpop())
  31.                   {
  32.                      set("\x01",eval("\x01") - 419);
  33.                   }
  34.                   continue;
  35.                }
  36.                if(eval("\x01") != 325)
  37.                {
  38.                   if(eval("\x01") == 969)
  39.                   {
  40.                      set("\x01",eval("\x01") - 419);
  41.                      break;
  42.                   }
  43.                   if(eval("\x01") != 750)
  44.                   {
  45.                      if(eval("\x01") != 388)
  46.                      {
  47.                         if(eval("\x01") == 288)
  48.                         {
  49.                            set("\x01",eval("\x01") + 100);
  50.                            break;
  51.                         }
  52.                         if(eval("\x01") == 550)
  53.                         {
  54.                            set("\x01",eval("\x01") + 317);
  55.                            if(dragging)
  56.                            {
  57.                               this._parent.combo = 0;
  58.                               Mouse.show();
  59.                               dragging = false;
  60.                               gox = this._parent._xmouse - _X;
  61.                               goy = this._parent._ymouse - _Y;
  62.                               radians = (this._parent.grs._rotation - 90) * 3.141592653589793 / 180;
  63.                               if(this._parent.grs._yscale > 100)
  64.                               {
  65.                                  len = 100;
  66.                               }
  67.                               else
  68.                               {
  69.                                  len = this._parent.grs._yscale;
  70.                               }
  71.                               xspeed = len / 5 * Math.cos(radians);
  72.                               yspeed = len / 5 * Math.sin(radians);
  73.                            }
  74.                            break;
  75.                         }
  76.                      }
  77.                      set("\x01",eval("\x01") + 455);
  78.                      ┬º┬ºpush(true);
  79.                   }
  80.                   set("\x01",eval("\x01") + 184);
  81.                   if(┬º┬ºpop())
  82.                   {
  83.                      set("\x01",eval("\x01") - 609);
  84.                   }
  85.                }
  86.                set("\x01",eval("\x01") - 305);
  87.                ┬º┬ºpush(true);
  88.             }
  89.             set("\x01",eval("\x01") + 268);
  90.             if(┬º┬ºpop())
  91.             {
  92.                set("\x01",eval("\x01") + 100);
  93.             }
  94.             continue;
  95.          }
  96.          set("\x01",eval("\x01") - 120);
  97.          if(┬º┬ºpop())
  98.          {
  99.             set("\x01",eval("\x01") - 155);
  100.          }
  101.          continue;
  102.          continue;
  103.       }
  104.       set("\x01",eval("\x01") - 133);
  105.       ┬º┬ºpush(true);
  106.    }
  107. }
  108.